A few important points to know first. All long jump is, is basically just running down the run way and jumping into the sand pit. The only important rule is that you can not touch the fault board. There is a white take off board and a fault board just after the take off board. The ideal place to take off would be on the white take off board. If you touch the fault board the jump is no good and will not count. In the picture below on the left is an official showing the athlete where he took off and how much he was over onto the fault board. The picture on the right is of a take off board and fault board. The take off board is white and the fault board is black. Fault boards vary in colour.
- The run up and take off placement- One of the most important things for long jump is your run up. It is the base of your jump. Having a good run up is crucial for a good jump. The length of a run up will vary between people. It depends on how long it takes someone to get up to their top speed. The main point of a run up is to get up to your top speed and be able to take off the white take off board. To get your run up you would face your back to the sand pit and put the heel of your take off foot in the middle of the take off board. You would then have to run as fast as you can while having someone watch where your foot lands on the number of steps your want for your run up. For example if you wanted your run up to be 8 rights (16 strides in total) you would have someone watch you as you run and show you the place on the run way where your 8th right stride was and that is the place where you would start from every time when you are to take a jump. But this spot can move depending on where you are taking off. For example if you are taking off on or over the fault board you would have too move your starting spot back. If you are taking off way behind the take off board you would need to move your run up ahead closer to the sand pit. Say if you were taking off one shoe length behind the take off board you would move the starting spot of your run up ahead one shoe length. Taking off of the take off board ensures you are getting the most distance on your jump because when they measure your jump the measure it at the edge of the take off board just before the fault board. They do not measure from where you took off. It is also important to keep your run up speed consistent so every time you are hitting the take off board at the same spot. The picture below on the left is an example of a jump that would be considered a fault. The jumpers foot is over on the fault board so it would not count. The picture below on the right shows the ideal place where you would want to take off. This jump would count.
- Take off- As your take off foot strikes the take off board you want to drive the other knee into the air around a 45-90 degree angle. This helps to drive your body forward and up. You should also drive your arm forward. For example if you are taking off your right foot you would drive your left knee through and and punch through with your right arm.
- Air position- After you take off and are in the air you want to hold the position you took off in until you are at the peak of your jump. As you reach the peak of your jump you want to transfer into the pike position. Bringing your other leg forward and stretching out as far as you can and keeping your body close to your legs and having your arms in the front then pushing them to the back to try and drive yourself forward as much as you can. Hold this position until you reach the sand.
- Landing- As you approach the sand you want to hold the pike position with your arms pushed back to ensure you get as far as you can and are still moving in a forward motion. When they measure your jump they measure from the mark in the sand you make thats closest to the take off board. So it is very important that you fall forward and not backwards because then you would be giving away a lot of distance. Another way to land would be to kick your feet out as they touch the sand so then you end up landing on your butt but are not giving away any distance because since you kick your feet out your but lands in the place where your feet first contacted the sand.
Below is a picture of a jump from the take off to the landing.
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